Design an adventure character

English-language edition | October 2026 | bernard.ink

Design an adventure character

Yawa uses curiosity and resourcefulness. Your character need not have superpowers. Give them a goal, a useful skill and a limitation that makes choices interesting.

  1. What does my character want, and why?
  2. What can they do well? When might that skill not be enough?
  3. Who can help, and what choice will the character make?

Draw an original character. Label two meaningful design details.

A short backstory: one event that shaped this character

Teacher notes Character design

Purpose and preparation

25 minutes. Read a scene where Yawa examines an object or makes a decision before inventing a new character.

Suggested responses

  1. A skill is not an unlimited power; a limitation can create a challenge.
  2. Design details should connect to the character's role rather than assigning national identity from appearance alone.
  3. Choose safe fictional problems such as a missing exhibition label or a lost map. Do not ask pupils to disclose personal trauma.

Support and stretch

Read aloud; invite pointing, drawings or dictation. Extend by asking for a page or picture clue.

Teaching links

Suggested England English: discussing reading and explaining ideas. US literacy links apply only to the stated school age group, not automatically to babies. Adapt to the learner; these materials are not an accredited curriculum.