
Kwame's Magic Quest #4: Curse of the Akoma Stone
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Kwame and his friends are excited to participate in the Nkonyaa Games — a series of magic competitions! As the games begin, a mysterious new teacher named Elder Z arrives. Soon after, a spell is cast on two students, trapping them in stone. And no one knows how to break it! Can Kwame figure out what Elder Z is up to and save his classmates before it's too late?
For schools and libraries
Bring this story into your classroom or library
Download teacher resources, ask about class sets, or invite Bernard for a reading and workshop built around the book.
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Reviews (3)
“Probably my son's favourite in the series so far. He spent days talking about the story afterwards.”
— Parent
“The children in my class were constantly making predictions about what would happen next.”
— Teacher
“I bought this for my nephew and he finished it before the weekend was over.”
— Parent
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Is this about witchcraft?
No. It's a Ghanaian school adventure — talking drums, enchanted calabashes, spells in Twi. Published by Scholastic. Used in 200+ schools. Parents, teachers, and librarians love it.
Can I order multiple copies?
Yes — add as many as you like. Works for classroom sets, party bags, or gifting. Every copy is personally signed.
Can I send a copy to family in Ghana or Kenya?
Not from this page (UK shipping only). Check our Kenya page or drop us a message and we'll figure it out.
Curse of the Akoma Stone: chapter reading guide
A 12-page guide covering all 20 chapters, with five pupil sessions, story evidence, spoiler-marked teacher answers and a prediction worksheet.
Adinkra: meaning and personal design
Explore the book's Akoma reference and a museum object, then create a clearly labelled personal symbol.
Curse of the Akoma Stone: word detectives
Six manuscript-checked story words with printed page references, context-clue activities, a recording sheet and teacher meanings.


