
Kwame's Magic Quest #1: Rise of the Green Flame
Ages 6β8
The day has finally come for eight-year-old Kwame to start Nkonyaa School and learn magic! Every child receives a magic calabash from the Nkonyaa Tree, which they use for spells. Kwame is excited to begin magical training with his new friends, but he can't access his magic powers. He starts to worry β what if he has no magic at all? Then his friend Fifi starts acting strange, and Kwame discovers that his powers might be more unusual than anyone expected.
~$7.46Signed
Prices approximate. Confirmed at checkout.
Ships to the US Β· Β£9.95 Β· 7β14 days
Personally signed by Bernard. Ships from the UK.
Perfect forβ¦
Inside the Book
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Curriculum-aligned activities for the classroom or home.
Reading Guide
Chapter-by-chapter reading guide with comprehension questions, vocabulary highlights, and prediction prompts. Designed for guided reading groups or independent readers.
Map-Making Activity
Create a map of Kwame's magical world! Draw the key locations from the story, add a compass rose and legend. Includes a blank map template and reference guide.
Vocabulary Builder
Key vocabulary from KMQ Book 1 including Ghanaian terms, magical words, and challenging English vocabulary. Includes definitions, context sentences, and word games.
Ghanaian Folklore Facts
Discover the real Ghanaian folklore behind Kwame's Magic Quest! Fact sheets about Anansi stories, Adinkra symbols, and the Ashanti kingdom. Includes a 'create your own folklore creature' activity.
Character Journal
Write diary entries as Kwame! Children step into the protagonist's shoes and write about key moments from the story, exploring feelings, decisions, and discoveries.
Kwame's Magic Quest #1: Rise of the Green Flame
Β£5.59 Β£6.99


