
Kwame's Magic Quest #1: Rise of the Green Flame
Ages 6–8
Da no adu sɛ Kwame a wadi mfe nwɔtwe no fi ase wɔ Nkonyaa Sukuu na ɔsua nkonyaa! Abɔfra biara nya nkonyaa kora firi Nkonyaa Dua no so a wɔde yɛ nsɛnkyerɛnne. Kwame ani gye sɛ ɔrefi ase ne ne nnamfoɔ foforɔ sua nkonyaa, nanso ɔntumi nkɔ ne nkonyaa tumi no so. Ɔfi ase ha ne ho — sɛ ɔnni nkonyaa biara ɛ? Afei ne adamfo Fifi fi ase yɛ nneɛma a ɛyɛ nwanwa, na Kwame hu sɛ ebia ne tumi no yɛ soronko sene deɛ obiara susuwii.
~$7.46Signed
Prices approximate. Confirmed at checkout.
Ships to the US · £9.95 · 7–14 days
Personally signed by Bernard. Ships from the UK.
Perfect for…
Nwoma no mu
Ebia wobɛpɛ eyinom nso
★ Starred“Recommended for all collections serving young readers.”
— School Library Journal
“It's amazing how much story Mensah and Nayo are able to pack into this. Don't miss it!”
— Betsy Bird, SLJ
Curriculum-aligned activities for the classroom or home.
Reading Guide
Chapter-by-chapter reading guide with comprehension questions, vocabulary highlights, and prediction prompts. Designed for guided reading groups or independent readers.
Map-Making Activity
Create a map of Kwame's magical world! Draw the key locations from the story, add a compass rose and legend. Includes a blank map template and reference guide.
Vocabulary Builder
Key vocabulary from KMQ Book 1 including Ghanaian terms, magical words, and challenging English vocabulary. Includes definitions, context sentences, and word games.
Ghanaian Folklore Facts
Discover the real Ghanaian folklore behind Kwame's Magic Quest! Fact sheets about Anansi stories, Adinkra symbols, and the Ashanti kingdom. Includes a 'create your own folklore creature' activity.
Character Journal
Write diary entries as Kwame! Children step into the protagonist's shoes and write about key moments from the story, exploring feelings, decisions, and discoveries.
Kwame's Magic Quest #1: Rise of the Green Flame
£5.59 £6.99


